City: Duyc Vudÿh Ÿhkphÿh

Duyc Vudÿh Ÿhkphÿh

Duyc Vudÿh Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceCosea Provence
RegionPreschill Steppe
Founded1099
Community LeaderLord Hywel
Area22 km2 (8 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1872 m (6141 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population5258
Population Density239 people per km2 (657 people per mi2)
Town AuraTruename Magic
Naming
Native nameDuyc Vudÿh Ÿhkphÿh
Pronunciation/dujc/ /vuˈdɪ̘/
Direct Translation[blank] [strength]
Translation[Not Yet Translated]

Duyc Vudÿh Ÿhkphÿh (/dujc/ /vuˈdɪ̘/ [blank] [strength]) is a subtropical City located in the Cosea Provence of the Hobben.

The name Duyc Vudÿh Ÿhkphÿh is derived from the Sylvin language, as Duyc Vudÿh Ÿhkphÿh was founded by Ghrumgris, who was culturaly Undermountain.

Climate

Duyc Vudÿh Ÿhkphÿh has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Duyc Vudÿh Ÿhkphÿh receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Duyc Vudÿh Ÿhkphÿh covers an area of nearly 22 km2 (8 mi2), and an average elevation of 1872 m (6141 ft) above sea level.

Overview

Duyc Vudÿh Ÿhkphÿh was founded durring the late 12th century in winter of the year 1099, by Ghrumgris. The establishment of Duyc Vudÿh Ÿhkphÿh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Duyc Vudÿh Ÿhkphÿh's construction back out of the project. Ghrumgris pushed on reguardles, and Duyc Vudÿh Ÿhkphÿh was finished, but starts off as a terible place to live.

Duyc Vudÿh Ÿhkphÿh was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Duyc Vudÿh Ÿhkphÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Duyc Vudÿh Ÿhkphÿh is buildings are arranged arround a network of narrow baked earthen streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Duyc Vudÿh Ÿhkphÿh's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Duyc Vudÿh Ÿhkphÿh gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Duyc Vudÿh Ÿhkphÿh acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Duyc Vudÿh Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Duyc Vudÿh Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Duyc Vudÿh Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Duyc Vudÿh Ÿhkphÿh's parks.

Duyc Vudÿh Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Duyc Vudÿh Ÿhkphÿh.

Duyc Vudÿh Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Duyc Vudÿh Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Duyc Vudÿh Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Duyc Vudÿh Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Duyc Vudÿh Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Duyc Vudÿh Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Duyc Vudÿh Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Duyc Vudÿh Ÿhkphÿh's public wards, blessings, and other arcane systems.

Duyc Vudÿh Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Duyc Vudÿh Ÿhkphÿh's grid is powered by mana accumulators.

Duyc Vudÿh Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Duyc Vudÿh Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Duyc Vudÿh Ÿhkphÿh's natural decorations nor waterways.

Duyc Vudÿh Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Duyc Vudÿh Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Duyc Vudÿh Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Duyc Vudÿh Ÿhkphÿh's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Duyc Vudÿh Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, winter is recurring in Duyc Vudÿh Ÿhkphÿh.

The Amoeba, Giant near Duyc Vudÿh Ÿhkphÿh are known to be a mutant strain of the creature.

Duyc Vudÿh Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Necromancy energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 13
  • Farm Laborer: 30
  • Hunters: 18
  • Milk Maids: 13
  • Ranchers: 6
  • Ranch Hands: 15
  • Shepherds: 15
    • Farmland: 21242 m2
    • Cattle and Similar Creatures: 1314
    • Poultry: 15774
    • Swine: 1051
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 525

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 12
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 11
  • Candlemakers: 16
  • Carpenters: 15
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 13
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 10
  • Farrier: 42
  • Furriers: 3
  • Glassworkers: 17
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 15
  • Tailors: 31
  • Tanners: 7
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 13
  • Chandlers: 15
  • Chicken Butchers: 12
  • Entrepreneurs: 5
  • Fine Clothiers: 13
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 21
  • Spice Merchants: 7
  • Wine-sellers: 10
  • Wheelwright: 7
  • Woodsellers: 5

Service workers

  • Bakers: 29
  • Barbers: 26
  • Coachmen: 7
  • Cooks: 22
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 17
  • Healers: 13
  • Housekeepers: 15
  • Housemaids: 23
  • House Stewards: 15
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 21
  • Nursery Maids: 9
  • Pastrycooks: 18
  • Restaurateur: 20
  • Tavern Keepers: 21

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 12
  • Long Haul Couriers: 11
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 18
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 11
  • Dentists: 5
  • Educators: 14
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 12
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 32
  • Monks, Monastic: 15
  • Monks, Civic: 15
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 19
  • Rangers: 7
  • Rat Catchers: 7
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 17
  • Military Officers: 18

Cottage Industries

  • Brewers: 15
  • Comfort Services: 21
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 18
  • Needleworkers: 16
  • Potters: 9
  • Preserve Makers: 13
  • Quilters: 7
  • Seamsters: 26
  • Spinners: 15
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 7
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 16
  • Writers: 15

Produce Industries

  • Butter Churners: 16
  • Canners: 15
  • Cheesmakers: 18
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 12

1882 of Duyc Vudÿh Ÿhkphÿh's population work within a Foundational Occupation.

3219 of Duyc Vudÿh Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 157 (3%) are noncontributers.

Points of Interest

Duyc Vudÿh Ÿhkphÿh is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a lyre of Invocation, an a lyre imbued with notable amounts of Invocation energies was created in Duyc Vudÿh Ÿhkphÿh by in time immemorial, reportedly some time during the early 2nd century.

History